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cyndanemods ([personal profile] cyndanemods) wrote in [community profile] cyndaneooc2026-04-05 12:00 pm
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Chapter 1: A Light in the Dark, TDM

Chapter 1: A Light in the Dark, TDM
A spark in the night All awaken in their own time as if from a perfectly innocuous sleep, well-rested and refreshed in a way that is perhaps less innocuous, but what is perhaps most striking in these first moments is that no one is in their own bed. All now on this plane awaken in simple bunks within simple cabins...not that this fact is very easily observable.

Undoubtedly rivaling the strangeness of awaking in a new bed is the fact that this place is nearly devoid of natural light. One might at first assume it's nighttime, but no moonlight streams through the windows. The only light is from a lit lantern, allowing the barest observations: each cabin houses up to six people in six bunks, each has a small table with two chairs, the walls are worn wooden plank and the roof tin, the construction very simple. As everyone rouses, there are certainly reactions to be had and decisions to be made. Should anyone wander outside, they will find that there are at least stars shining in the sky, though their positions are unfamiliar. Despite the darkness, it is cool but not cold. The land in the immediate area seems mostly even, the environment akin to scrubland. They will also find that there are more cabins, all set along a single well-worn pathway and all filled with more people in the same predicament. Nobody knows this place. Nobody knows what is happening or why they are here."

So... What's one to do?
Who was here? Exploration of the camp itself reveals a few things that may be helpful. There are several established campfire areas, some with makeshift seating or simple cooking tools. At the end of the row of cabins, there is a small storage building containing various tinned foods (quality unknown), tools, simple animal traps and fishing equipment, candles and matches, a small supply of assorted spare clothes, and a fairly generous quantity of firewood. All of this, but no signs of the people who put it here. If they left, it was recent and unhurried; no gathered dusk, nothing ransacked or overturned... Still, is anyone in a position to look a gift horse in the mouth? With the right amount of cooperation and lack of panic, perhaps this new little populous might simply wait the situation out.

When and if people grow restless, it is also observable that the main path of the camp, once itself the bed of a creek, continues onward in either direction.
Seek & Find Taking the path North—though how can one truly tell?—leads wanderers to an incline, which becomes the steep and rocky base of a mountain. While the mountain itself is not very steep or perilous, the conditions are hard to measure in the darkness. Still, any adventurer or group intrepid enough may pick their way to the top over the course of two to three "days", however they're measuring. They'll find the landscape rocky and, like the campsite, mostly patches of scrub grass populated by small animals such as mice, rabbits, and birds.

Should anyone reach the top... Congratulations! While there's no picturesque view to be had, there is a large cairn. Examining the exterior of it carefully, one might find a message etched into one of the larger stones near the base:

You will cross my path again. This is inevitable.

Taking the path South brings one to a stream. Providence! Upon examination or experimentation, the water is found to be clean and drinkable, and one might even be able to figure out how to start snagging up some fish or washing or doing laundry. It's a perfectly fine little resource for the camp.

Walking upstream for any length of time will yield no promising results. One cannot see the landscape stretching out before them and there is only the rustle of the wind through the grass or the occasional fleeing of a small animal. Is it becoming darker, even? Perhaps it is. Perhaps it's best to turn back before the lamp oil or candles are gone.

Walking downstream, on the other hand, leads to a decline that slopes steadily, the trail a little more precarious until it widens out. This seems...almost road-like, even? Does that instill confidence? If yes, keep pushing forward! In about 25 miles, one can see lights in the distance. Drawing nearer, the shape of a town's front gate strung with decorative lanterns appears. This is the town of Stonesthrow.

The townspeople are in a bit of a tizzy, rushing here and there, setting up lanterns and booths, prepping in their various kitchens. It seems some celebration is meant to kick off soon, and while the townspeople are friendly, they don't have much time to spare the newcomers. They don't seem surprised by their presence, and relaying waking up at the camp prompts fairly nonchalant reactions. 'Up at the old mines?' they might ask. 'Oh, I'd stay away from there.' They also aren't fussed if questioned about the state of the world and its lack of light. They get by.

There are beds available at a couple inns, and one only has to make the request. Locals also won't bat an eye at out-of-towners hunkering down to camp or have a snooze outdoors in public spaces.
Starfall For those who elected to stay behind at the camp or journey to the mountain, Stonesthrow makes itself known bombastically. A squeal and explosion sound in the distance, and anyone outside will see a burst of crackling light in the distance. It's a fireworks display, its purples, oranges and yellows stark against the utter darkness of this place, perhaps the first sign of outside life since finding themselves here. Every six hours for 72 hours, another display is launched. Those remaining at the mining camp can find their way easily, then, to the town.

When they arrive, a festival is in full swing. A banner over the town's main road reads "ENJOY THE STARFALL SKIES".

Along the main street, several carts and booths serve a variety of food. No one asks for any money and, if questioned about this, the people of the town seem to have no idea what payment even is. One of the carts offers fresh fruits that may look familiar to some, resembling dragon fruit and lychees. When peeled open, however, the flesh carries a faint glow. The vender calls them starfruit and moonfruit, which is perhaps unusual given that there's no sign of the moon in the sky. Ever. Starfruit are said to increase one's charm and stamina, while moonfruit are said to increase perception and cunning. No matter how implausible this seems, consuming them does seem to replenish the mind and body, increase gregariousness, or make one a suspicious little plotter. Respectively.

Also available are different games of chance and skill, taking place within the town's open square. Included are classics such as arm wrestling, bottle toss, and wheel-spinning, each awarding varying small trinkets, all decorated with star motifs. Craft displays and items are also available, all themed around the stars. While peddlers are unfamiliar with money, they will accept item trades or other barters. All offer well-wishes such as "may the stars fall in your favor" or "have a glowing Starfall". If anyone asks what Starfall's about, they are instructed to watch the next fireworks display and stay for the production afterwards.

The final fireworks show is grand and magnificent. Many aren't just pops of light and color, but take the form of moving spectacles. A dragon soars across the sky, a snake lunges at a rabbit who manages to get away, flowers bloom and petals fall... Each scene is one pulled from the natural world. Afterwards, a stage performance is put on in the main courtyard. A man with a guitar accompanies a woman who sings the story of Starfall.

The tale is simple enough. Two lovers meet against the will of their worlds and gods. One cunning and observant but far too afraid to take action, the other daring enough to cross worlds to join her, bearing gifts of fire and warm, glowing light, previously unknown. To commemorate this meeting and the divine gifts, Starfall is still celebrated today, marked by a certain positioning of the stars and greeted with joyful fireworks displays.

The celebration winds down slowly after that, with the townspeople settling in for warmed wine, quieter card games, and gossip as their children wander off to bed. Once again, nobody will begrudge the newcomers hanging about, particularly if they offer to help in the cleanup. Of course, there’s also the possibility of returning to the camp.
Mod Notes! Welcome to the first ever Test Drive meme for Cyndane! We're happy to have you! A few things to keep in mind:
  • The world you arrived in is dark (no sun, no moon), and there's no harnessed electricity. Oddly, while the nights are cool, it's uncomfortable at worst as opposed to deadly.
  • Any questions about the prompts or setting can be asked here.
  • For general game questions, please refer to the FAQ.
  • Applications will open on May 1 and will close on May 5.
  • Accepted characters who participated on the TDM will have an additional Bond Slot available to them in the month of May to use upon arrival.
blackmold: (Default)

Ethan Winters | Resident Evil

[personal profile] blackmold 2026-04-05 08:01 pm (UTC)(link)
The Village.

As soon as Ethan is able to spot the village in the distance, he makes a strange sound not wholly unlike a wounded animal. Breathing heavy, he staggers back, just a step or two, and wide-eyed looks around at woods before stumbling and sitting down on the side of the road. Head hanging down between his knees, he works on steadying his breathing - count to four, breathe in, count to four, breathe out.

Walking down the road toward the village is what he needs to do.

It's what he's going to do.

He's just not able to make himself do it just yet.

Starfall.

At the village, Ethan keeps his distance. He's polite, but wary, and pays close attention to whatever is done or said. Maybe this really is just a nice little village that welcomes outsiders who arrive by mysterious means, but what are the odds of that?

No, he's pretty sure that he is or was dead and either this is some particularly awful flavour of afterlife or some loathesome bio-organic weapon company found his body (...spores?) and jumpstarted him back to life.

Still, no need to be rude until it becomes necessary, so throughout the evening he'll offer to play cards, carry food and drink, and when the locals go to bed, he'll chip in for cleaning.

↪ "Deal me in?"

↪ While sweeping, he turns to another person that appears newly arrived, "What do you think of all this?"

ooc.

Questions, comments, want a special starter, have a wildcard idea that's burning in your breast? hmu and let's gooooooooo.
markingnight: (quiet)

The Village

[personal profile] markingnight 2026-04-05 08:30 pm (UTC)(link)
Are you injured?

[ Said by a man who looked like he was freshly arrived from a cosplay meetup. Maybe a ye olde timey medieval reenactment group. Actually, Ironeye looked like exactly what someone wouldn't want to encounter in the woods -- scaled mantle, hood, light plate, with weapons strapped to his body like he was expecting a dragon to wing its way out of the sky. He had a torch in one hand, his single source of flickering light.

But he did seem calm. ]
blackmold: (single eye)

[personal profile] blackmold 2026-04-05 08:37 pm (UTC)(link)
Of all the things to be worried about, an escapee from Medieval Times Tournament and Dinner, isn't high on Ethan's list of concerns. If anything, it makes sense in a 'sure, why the fuck not' kind of way.

"I...you know, I left the cabin and didn't think to check." Ethan blinks once or twice and does a quick check. It's a practiced movement that suggests he's fought in the past and knows how to do a pat-down to find injuries that were missed due to an adrenaline rush.

"Nothing new." Another deep, unsteady breath, and he runs a hand through his hair. Still missing two fingers on the one hand, and plenty of odd, deep scarring over both his hands. "Are you local?"
markingnight: (watching)

[personal profile] markingnight 2026-04-05 08:41 pm (UTC)(link)
I doubt it. [ What, he wasn't sure? Well, one could never tell with these things... ] It's night, and yet it's not raining. That would be very unusual for Limveld.

[ He took note of Ethan's systematic self-accounting. Curious how efficient he was if indeed it was merely fear that had taken hold of him. 'Nothing new'. Meaning that old injuries were nothing out of the ordinary? ]

And you -- you aren't from around here, either?
blackmold: (Default)

[personal profile] blackmold 2026-04-05 08:44 pm (UTC)(link)
Some things are so ingrained that even in the edges of a full-blown panic attack, Ethan can do them unprompted. Checking for injuries? Easy. Reloading his gun? You bet.

Walking towards another damned village?

...eh, maybe not.

"No. I'm ...last I was in Romania, but I grew up in Oregon." He's never heard of Limveld, but it sounds South African, maybe? Or is that just the veldt?
markingnight: (quiet)

[personal profile] markingnight 2026-04-05 08:52 pm (UTC)(link)
[ Ironeye, who was better-traveled than most, found this even more curious. He shook his head. ]

Never heard of those. Planning on heading out there?

[ He motioned to the village in the distance. ]

They might not be keen to see strangers. But either way, it seems like our best bet for answers.
blackmold: (Default)

[personal profile] blackmold 2026-04-06 02:13 am (UTC)(link)
"Suppose I ought to." What else can he do, really? Stay in the cabin? Learn how to fish or hunt and slowly go crazy by himself in the woods? Let himself sink into the earth and just go be a mushroom?

"You going that way?"
markingnight: (leaving)

[personal profile] markingnight 2026-04-06 02:48 am (UTC)(link)
[ He nodded. ] Might as well take advantage. I haven't seen a sign of another encampment.

[ And even if they were hostile, they'd learn something. ]

Ironeye. And you are?
blackmold: (golden-thread)

[personal profile] blackmold 2026-04-06 03:15 am (UTC)(link)
Ethan stands, brushes his hands over his thighs, and makes his way back to the road.

"Good to meet you, Ironeye. I'm Ethan Winters." Ironeye is an odd name, and if he's never heard of Oregon, that is also a bit troubling. Maybe this is some sort of afterlife? Or his new traveling companion was wholly grown in a lab?

"I don't think I'll need to have a break on the way there, but I guess we'll see."
markingnight: (quiet)

[personal profile] markingnight 2026-04-06 05:29 am (UTC)(link)
Ethan, then.

[ Once they got moving, two things became obvious: (1) Ironeye was clearly comfortable negotiating himself in the dark through the middle of nowhere, and (2) he was making a concerted effort to slow down, as improbable as that might seem. ]

You don't wander the woods for your living, I take it, or you'd have a hatchet in hand.

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taediosum: (pic#17385350)

the village

[personal profile] taediosum 2026-04-06 12:43 am (UTC)(link)
Signs of civilization are a conflicted revelation, for Arcade's part. On the one hand, lights might mean people, and people might mean answers, directions, a way back to sanity and the familiar. On the other - well. He's not on such great footing with the familiar, either.

So he's cautious, as he makes his way down the road. Meandering, really, as he tries to decide how much to risk, just showing up out of the blue— And moving slowly enough as he goes to notice that's... not a boulder, sitting on the side of the road, but a man. Breathing heavily and seemingly some kind of unwell.

He keeps his distance, offering a cautious but not unkind, "Hey - everything all right, over there?"
blackmold: (single eye)

[personal profile] blackmold 2026-04-06 01:57 am (UTC)(link)
"Oh, you know, can't complain." Which is to say, he sure can complain, but doing so probably won't actually do either of them any good.

"Just needed a breather."

Another pause as he tries to pull himself together.

"You? Are you alright? Over there?"
taediosum: (pic#17385327)

[personal profile] taediosum 2026-04-06 03:22 am (UTC)(link)
"Oh, yeah, great," Arcade replies, in similarly exhausted tones. He could complain, and he definitely will, given the opportunity. (But he's also a little relieved, because the guy doesn't sound feral or insane or dangerous, really, at least for the moment.)

"Just wondering whether or not it's worth finding out if the locals are friendly, or if they hunt strangers for sport."
blackmold: (Default)

[personal profile] blackmold 2026-04-06 03:35 am (UTC)(link)
There's another of those weird sounds.

Which might be a sob?

No, it's a laugh. The bleakest sort of humour.

"You know, if they're the sort that'll hunt us, they've probably got traps in the woods. So we might as well get moving and meet them properly." Ethan stands and does his best to reel in his 1000 yard stare so he can pass for a somewhat normal person. "I'm Ethan."
taediosum: (pic#17385304)

[personal profile] taediosum 2026-04-06 07:56 pm (UTC)(link)
Laughter's... probably a good sign. Maybe.

Probably not. But it's not like Arcade can blame him. Or like it's anything he hasn't heard, before, that joyless sound.

"I guess you have a point." Though making it through the woods in this darkness entirely unscathed seems to indicate otherwise - that also means it's just as likely they're not dealing with a town full of psychopaths, out there. Which makes Ethan right, either way. No use in standing around.

"Arcade. I'd say it's nice, but, you know." He shrugs. He'd be lying.
blackmold: (Default)

[personal profile] blackmold 2026-04-06 08:48 pm (UTC)(link)
"Likewise." Ethan takes another steadying breath, shudders once like a dog coming out of the water, and gestures that they might as well walk onward to the village. Waiting around in the dark isn't going to really help either of them.

"Where were you before you woke up here?"
taediosum: (Default)

[personal profile] taediosum 2026-04-06 11:42 pm (UTC)(link)
"New Vegas. Freeside, specifically."

At some point before he woke up here, at least. But the ambiguous language leaves more than enough wiggle room for it to not feel entirely like a lie.

He still sounds cagey about it, of course, as they start their cautious approach. But, hey, who doesn't, tonight?

"What about you?"
blackmold: (golden-thread)

[personal profile] blackmold 2026-04-07 01:06 am (UTC)(link)
"Romania." He's never heard of a New Vegas, but there are plenty of smaller American towns that are really only well-known to those fortunate(?) enough to live there. "But it wasn't really home."

"I, ah, lived outside a small village. It turned out to be a less welcoming place than I'd hoped for." Maybe that will explain a little bit about his previous concerns? Maybe. Still, the understatement is plain, and Ethan hopes that Arcade picks up on it and doesn't press too strongly.
catsgothistongue: (Contemplation)

Starfall

[personal profile] catsgothistongue 2026-04-06 01:35 am (UTC)(link)
[Cleaning's a force of habit for the young martial artist. He hates leaving places in a mess... that don't have to do with his fights, cause sometimes a wall or two gets smashed to rubble when dodging attacks that'd turn his bones to sawdust. Even then, he usually helps clean up!

Often.

Occasionally.

When the festivities comes to its conclusion and the locals hit the hay, the pigtailed teenager's out and about getting the area squeaky clean. He's wringing out the soapy water from the rag — fortunately the curse only triggers when most of his body's wet so he doesn't worry about that for now - in the bucket when the other guy playing cleanup addresses him.]


They know how to throw a welcomin' party, I'll give the folks here that. It wasn't boring, and the food's pretty tasty too.

[Somehow I doubt that's what Ethan was referring to, Ranma...]
blackmold: (Default)

[personal profile] blackmold 2026-04-06 02:04 am (UTC)(link)
Ethan gives Ranma bit of a look, but sure, he can roll with it. Why the hell not?

"It's good to look on the bright side of things. I've been told that's a useful skill to have." He can't deny it: there was a party, the locals didn't sacrifice them to some sort of cthonic horror deity, and there was food.
catsgothistongue: (I hear whatcha saying...)

[personal profile] catsgothistongue 2026-04-07 04:31 pm (UTC)(link)
[Seeing that Look™ — oft a tell of silent judgement he sees too many times to recall in full — the older man's shooting his way, Ranma's face drops to a moue. Come on, it isn't like he's 100% buying this warm reception!

Dryly:]


What can I say, I can be a glass half-full kinda guy now and then.

[Optimism comes in clutch once in a while, but it pays to be realistic too. None of the folks organizing this gettogether have tried to get into a brawl with them, set up some elaborate scheme for the sake of finding a spose, or some third option. The cynical half of his brain tacks 'Yet' at the end as an addendum.]

They got a funny way of invitin' people to their parties, but there's worse reasons for snatchin' up a bunch of people out of nowhere to the middle of nowhere. Would've been a lot more convenient if they just sent a letter or whatever.
kidbrother: (pic#17424230)

deal me in

[personal profile] kidbrother 2026-04-06 08:54 pm (UTC)(link)
Here's another watchful one: Michael mingles with the crowd and lends a hand to the villagers, even savors the odd glass of wine, but never abandons himself to the spirit of celebration. Ethan may have noticed he's as intent on gathering supplies as he is the festivities, bartering for a palm-sized can of fuel, a whetstone, food likely to outlast the luminous fruit. Or may have seen him bedding down under a tree for the night—within reach of the inn's lanterns, but never taking a room inside.

If not, here's a man wearing a battered, too-large coat (the cuffs rolled back) over the remnants of a suit. He has a smashed-in left cheekbone—an old injury judging by the color and the lack of mind he pays it.

“What's the game?” he asks, with undisguised curiosity. The prospect of cards by the dim glow of a lantern is almost familiar enough to be comforting.
blackmold: (Default)

[personal profile] blackmold 2026-04-06 10:44 pm (UTC)(link)
"They've got a name for it like Stumpers, but it's close enough to a game I know called 'Ratscrew'. The rules aren't too hard, and it's mostly all chance, so it's a good learners game." Not as skill or rule heavy as something like poker or whist, and it's good to slap the cards and have a nice hoot about it.

Despite missing two fingers and having some pretty wild scarring on his hands, Ethan is able to shuffle and deal. Nothing flashy, but it works well enough.
totally_normal: (Default)

The Village - WARNING: POTENTIAL RE:9 SPOILERS

[personal profile] totally_normal 2026-04-07 04:51 pm (UTC)(link)
Grace was not used to walking long distances. The poor woman looked like she had been through hell. Her shirt was dirty and there were bloody bandages peeking out from her collar.

She sat down, mimicking Ethan by trying to breath deep and slow with her head between her own knees. The girl was not made for long distance travel by foot. She was barely made for the office that she worked in. And she especially wasn't made for everything she had just been through.

At least she was still breathing. Her lungs were on fire, but she was breathing.
Edited 2026-04-07 16:53 (UTC)
blackmold: (single eye)

[personal profile] blackmold 2026-04-07 05:05 pm (UTC)(link)
Ethan could ask if she was okay, but it's clear that she's not, and frankly, neither is he. Might as well break the ice some other way.

"You too?" As awful as it is, it's a little easier to have someone else just there. Hopefully not someone that's about to eat his face, but you take the companionship you can find.